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NAME
Receiving to Protect
Module 2: Session 1
Stopwatch
Duration: 15% (9 mins / 14 mins)
  • Set up a 5x5 yard area
  • Use the 'Weighted Golden Balls'
  • Prescribe the ball mastery moves assigned to this session, or any from our ball mastery moves library
  • Remember to work both sides for technical balance
BM5 - Shuffle Stop Take
BM23 - Dribble Cut Both Feet
BM10 - Roll Up Outside
BM1 - Sole Taps
BM45 - Pull Push Inside
BM27 - Shuffle Stop Take Stop Skip
BM46 - Pull Push Laces
BM39 - Roll Ups Inside Skip
BM64 - Reverse Cut Roll Dribble Cut
BM63 - Drag Scissors
BM49 - V Pull Push
BM50 - Roll Stepover Single Foot
BM71 - Roll Stepover Reverse Cut
BM68 - Shuffle Drag Scissors Drag Reverse
BM69 - Roll Stepover Reverse Pin
BM67 - Inside/Outside Rolls w/ Pull Across
Stopwatch
Duration: 15% (9 mins / 14 mins)
  • Player accelerates to the top marker.
  • Bounce pass with the coach on the front foot.
  • Player back-pedals to middle marker.
  • Player spins 180 degree to accelerate back to the bottom marker.
Stopwatch
Duration: 15% (9 mins / 14 mins)
  • Player accelerates to get in front of the mannequin.
  • Surfaces of the foot to receive are outside and sole.
  • Player bounces back to coach after securing the ball.
  • Player returns to the bottom marker on the opposite side.
  • Perform 1 set outside of right foot, 1 set outside of left foot, 1 set sole of right foot, and 1 set sole of left foot.
Stopwatch
Duration: 15% (9 mins / 14 mins)
  • Player alternates between starting from the white gate and black gate.
  • Player accelerates in front of the mannequin.
  • Coach bounces into the player and calls either “white /black”
  • Player takes the ball to the colour gate called, using the outside / sole of the feet.
  • Player dribbles through and around the gate before passing back to the coach.
Stopwatch
Duration: 20% (12 mins / 18 mins)
  • Player accelerates in front of the mannequin to receive.
  • Player receives with the outside / sole of the foot.
  • Player bounces back to the coach to play a through-ball for the player to run onto and shoot.
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