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Core Game Skills
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Receiving
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Receiving on the Back Foot
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Opening Body to Play Forward
Opening Body to Play Forward
Module 1: Session 1
Game Clip
Ball Mastery
Physical Development
Skill Development - Repetition
Skill Development - Reaction
Skill Development - Realism
Duration:
15% (9 mins / 14 mins)
Image
Organisation
Set up a 5x5 yard area
Use the
'Weighted Golden Balls'
Prescribe the ball mastery moves assigned to this session, or any from our ball mastery moves library
Remember to work
both sides
for
technical balance
Foundation
Intermediate
Advanced
Mastery
BM16 - Take Stop Scissors
BM7 - Shuffle Stop Slide
BM5 - Shuffle Stop Take
BM19 - Take Step Over
BM41 - Roll Out Shuffle
BM42 - Inside/Outside Roll Over
BM27 - Shuffle Stop Take Stop Skip
BM30 - Attacking V Pull Push with Outside Foot
BM51 - 180 Spin Pull Push
BM53 - Reverse Shuffles
BM50 - Roll Stepover Single Foot
BM48 - Roll Over Dribble Cut Shuffle
BM72 - Drag Take Stop Skip
BM65 - Drag U-Turn Behind
BM68 - Shuffle Drag Scissors Drag Reverse
BM67 - Inside/Outside Rolls w/ Pull Across
Duration:
15% (9 mins / 14 mins)
Video
Image
Explanation
The player will accelerate to the top of the box.
The coach will then play a bounce pass with the player.
The coach will call “white / black”.
The player runs in front of the marker called, whilst facing the ball, then accelerate diagonally to the bottom marker.
Duration:
15% (9 mins / 14 mins)
Video
Image
Explanation
The player will accelerate on a diagonal angle – alternating for Technical Balance.
The player opens their body to receive on the half turn, halfway up the channel.
The player should then dribble to the bottom of the channel and perform a Change of Direction move.
Duration:
15% (9 mins / 14 mins)
Video
Image
Explanation
Use the number awareness tool.
Player scans before receiving.
Assign a visual cue to an action (e.g. if the player sees an odd number they turn, if they see an even number they play a bounce pass into the wall)
Duration:
20% (12 mins / 18 mins)
Video
Image
Explanation
Player starts by accelerating behind the mannequin and twisting to receive on the half turn.
The player will then dribble into the mannequin performing an Attacking Move before finishing.
Work on both sides for Technical Balance.